Dateline, March 10, 2010
Long overdue update. Fires of Heaven is finally out. As autumn turned to winter, and winter worked its way to spring, continuing delays in getting the last of the art were the only thing preventing its release, and the update of the web page sort of just got lost in the shuffle. The overly high snowfall up here caused its own share of grief. The last of the snow melted yesterday, and earlier this week was the first time since mid-December that you could get a 2WD vehicle up to Solitude. A few times, we needed a 4WD tractor to get down to the paved road where the 4WD car was parked. This was a minor annoyance, but one which was time consuming, cutting into other projects.

But, spring is trying to arrive, and while that has its own projects, the short break between seasons gives me an excuse to update the web page. You can find out more about Fires of Heaven on the EABA portion of the web page. Other EABA projects under way are ASE(superheroes), Verne(steampunk), and Aethos(sf/thriller/espionage). In other projects, I am working on a freelance board game for Lock n'Load, and a handful of downloadable card/board game titles. The one closest to release is Alien Zombie Tentacle Apocalypse. You don't have to outrun the monsters, you just have to outrun the other players... This a cheezy, amazingly fun little card game that has been a blast to playtest. You just say "anyone want to play a game of Alien Zombie Tentacle Apocalypse?", and ears perk up all across the room. The title just draws people in. That's the update for now, I'll try to be more diligent about the next one.

Dateline, July 7, 2009
Independence Day ... or close enough. I made it through the personal fireworks display with only a few second degree burns, so an average 4th. More importantly, soft landing is finally out. I think this game has had a longer gestation than anything I've ever done. It is has been several years from start to finish, with at least one complete scrapping and redesign from the ground up in the process. soft landing is a game about peak oil, global warming and global resource politics, with several layers of strategy and multiple victory conditions. Like Black Death, soft landing is a downloaded board game of very high production quality, though a bit easier to assemble. You can download the full rules in viewable (non-printing) pdf form here. Grab it, see if you like it, then head over to RPGnow or your favorite game site and buy the whole thing.

Dateline, April 27, 2009
And now for something completely different. On April 30th, I'll be publishing something fun, possibly educational and maybe controversial in some circles. It is called Footsteps of the Prophet(pbuh), and is a little card game about the Khalifate succession after the death of of the Prophet(pbuh). A few pre-release copies made it into the world as far back as last year's GenCon, but I was not 100% satisfied with it, so it did not get a full pdf release until now. The game is designed around historical figures and events, and predates the original Sunni/Shia split, or I should say, the choice of the first Khalifa is that split. The main game is in english with arabic subtitles, and there is also a separate arabic version with english subtitles. You can get a sample file here or the whole game here.

Dateline, March 4, 2009
Winter finally shows up. Not quite snowed in, but last weekend we got a bit of ice followed by a bit of snow. Sufficient to snap several trees and drop them on the access road. Two hours with a chainsaw to make a path to dodge around the worst of it. But it is very pretty. Photos when I get the chance. In gaming news, a very long in the works project for CORPS. Applied Vectors has produced a large (225 pages) bestiary and general supplement for CORPS, and you can get it here, and you can preview it as well. Get it during the March 4 GM day sale and it is 25% off!

On the domestic front, there are a few projects this close to release, but not quite ready. We'll let you know when they are.

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    What is BTRC?
    BTRC is a little game company nestled in the Appalachian foothills, slowly and tediously handcrafting the finest role-playing games and supplements for a small audience of die-hard fans, and for new converts acquired through word-of-mouth advertising. We do it because we love the work. Though managing to get some non-game fiction published would be nice too...