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EABA v2.01
EABA v2 is the next edition of our universal rpg system, designed from the ground up for use with tablets or other computers.
Soft Landing
soft landing is a boardgame for today. Each player controls a nation or group of nations, and is trying to keep their own people happy in a world of declining resources.

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CORPS (for EABA v2)
They know that you know about them. And they're coming to get you.
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Aethos(for EABA v2)
Aliens, politics, exploration, intrigue, ancient secrets, chaos and war? Yes.
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Purgatory Bay
Sometimes you can't go home. Purgatory Bay is an experimental rpg outside the normal EABA mold.
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Verne(for EABA)
Men of steel in the age of steam. Not your grandfather's steampunk.
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Blacksburg Tactical Research Center is a little game company nestled in the Appalachian foothills, slowly and tediously handcrafting the finest role-playing games and supplements for a small audience of die-hard fans, and for new converts acquired through word-of- mouth advertising. We do it because we love the work. Though managing to get some non-game fiction published would be nice too...


Random article

EABA dice curve

The way the "best three" system in EABA works in practice is along the lines of the image to the right (click to enlarge).dicedist So, if you were rolling 5d (the cyan line) and needed to reach a target number of 16 or better, you can see that you have about a 25% chance of success. Some of the benefits of the system are that all success curves are bell curves, your chance drops a little at first, and then steeply with increasing difficulty. Another benefit is that the system is "closed”. No matter how good you are, you cannot roll higher than a difficulty of 20, the best you can get with a number of d6 with a +2 (like 6d+2). In fact, if you are using a +1 or a +2 and this table, you simply shift all the results 1 or 2 places to the right. So, a 4d+2 roll (the green line) is a better chance of success than a plain 5d roll (move the 4d mark at "14" two places over to "16" and you'll see). That is why you always have the option in EABA of "rolling down", choosing to lose a die and gain a +2 on the roll.

RPGNews.com Top Stories

Improvisation is key to running any roleplaying game. It’s an essential skill for every game master and player, and can mean the difference between a good gaming session and a great one. Until now, there hasn’t been a system-neutral book that covers improvisation for game masters from every angle. Unframed: The Art of Improvisation for Game Masters is that book. An anthology of 23 essays by a diverse group of award-winning authors, designers, and experienced game masters, Unframed gives you the tools and inspiration to improvise better, “wing it” without hesitation, and get killer results. Inside this book you’ll find advice on...
Most mortals turn away from the darkness that preys upon them, going about their lives in despair of the Damned and the evils they visit upon the world. But a precious few wage a personal war to shine light on those shadows and diminish them, like solitary candles shining in the night. The path of the hunter is lonely and fraught with danger, at once beset by the monsters they hunt and looked upon with suspicion by their fellow mortals they thanklessly seek to protect. Nine new short stories chronicling the hunters’ trials of the night, including original works by Richard...
Rivendell! This setting supplement will take your One Ring adventures West across the Misty Mountains to the Last Homely House, expanding play into eastern Eriador, covering not only Rivendell itself, but Angmar, Fornost, Mount Gram, Tharbad and everywhere in between. There are also rules for creating your own Magical Treasure; playing Rangers of the North and High Elves of Rivendell; turning the baleful Eye of Mordor on your company; and facing more powerful adversaries than ever before. Rivendell is written by Francesco Nepitello, with additional contributions from Amado Angulo, Shane Ivey, Andrew Kenrick, Marco Maggi, Thomas Morwinsky and James M. Spahn. It...

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