Work on EABA v2 and ASE proceeds apace. You can see some of the preliminary art by Paul Bourne on the forums or the Facebook page. However, the past week and the next few weeks will have some non-rpg emphasis. You can see some playtest shots of Empire and Keep off the Grass below. Empire is not surprisingly, an empire-building game using tiles and meeples in a new way. Tiles can be staggered or orthagonal, and control is based on soldiers straddling the border between tiles. Players are simultaneously trying to build an empire and sabotage or take over chunks of the other player's. Think of it as a cross between Alhambra, Settlers and Carcassonne. I did the first solid playtest up at Mysticon last weekend and it is solid, but needs tweaking, which I have to do in time for StellarCon next weekend and the Spiel meeting in Blacksburg the week after that.


The other game is Keep off the Grass, which is maze/tile game with a simple rule set and a lot of strategy.You trying to capture tiles and knock other players off the paths. It is pretty much done, I have a company interested in it and it was very well received at Mysticon, in the "can we play that again?" kind of way. I'm very happy with that one, and will be examining the tile mix to see if I need to make any changes, but otherwise it is complete.
