A Thesis of Underlying Features of Realities and the Matrix
Part 3 of 4 made 1993 by Neil Asato
Those components dealing with subjects covered by BTRC products are copyrighted by Greg Porter. For those who wish to use portions of this work, please include proper references, such as, "Asato, Neil. "A Thesis of Underlying Features of Realities and the Matrix". Internet, 1993. A supplement for the published works of BTRC."
1993 to 2040
This time period is known by some in the medical communities as the plague
years. Inappropriate/overuse of medical drugs resulted in an increasing
resistance in diseases that affect humans. This trend is concealed to prevent
world wide panics. Careful use of drug therapy is used to help slow this
effect, until medical technology can advance sufficiently to deal with the
pandemics. Politics, government regulations, and unfocused (and somewhat
hostile) policies dealing with medical drugs and genetic-alteration therapy
allows a number of pandemics to occur before the development of more modern
medical therapies. After this, it truly becomes possible to truly cure someone
who has been infected by intracellular diseases, even if they wrote themselves
into the victim's genetic code. In the fall of 1993, China becomes a major
player in genetic engineering when it begins selling bio-augmented agricultural
aids to farmers of other countries, including so-called "super crops" resistant
to disease and dip-on rhizobium bacteria that allows nearly all crops to
be highly fertilized without having to buy fertilizers. This was used by
China to gain influence in areas like South America (The farmers of these
countries were upset with the European Community for using trade restrictions
to prevent their crops from being sold in Europe. The farmers were offered
deals by China to re-coup their losses and to sell agricultural products
superior to those grown in the other countries). China focused on major
agricultural products that countries it did not care for to wreck their economies
while gaining influence, like grain and fruit plants. Britain managed to
maintain control in a section of the market for biological-engineered products
with its research into potatoes and "milk drug farms" (basically an animal,
usually sheep, would have the genetic instructions for making valuable drugs
inserted into the milk instructions. This allowed the production of cheap
medical oral drugs that was tasty too.) Despite having some genetically
engineered crops, U.S. never used them on a wide scale, losing the market
in the bargain. In addition, a number new government regulations and bureaucratic
red-tape was instituted which slowed bio-tech developments. Certain parts
of the U.S. government, realizing what is happening, managed to ensure the
development of direct genetic therapy in humans to be able to control that
section of the biological market. This was an extension of the so-called
"super soldier" projects (which could be cloaked from normal laws when necessary)
to make humans resistant to the effects of damage from various sources. It
was initially used to treat genetic and diseases and provide a powerful
resistance and cures to diseases of viral, bacterial and parasitic natures
(a popular one was to have antibodies that killed mosquitoes that took in
the blood of the treated person). When the public grew more accepting of
genetic alterations of their own bodies, various "vanity" alterations were
put into the market (increased physical attributes, especially appearance,
weight control, and muscle tone, and mental capabilities for learning). While
there is conventional warfare (a lot and all over the world) and wars using
strategic weapons (mostly chemical and biological warfare), the most spectacular
developments are in the area of so-called ultra-tech like powered armor and
energy weapons. The need for powered armor was due to the increasing amounts
of small-time dictators who hide out in solid bunkers with mazes (some of
the powered armor users referred to these missions as "hack-and-slash dungeons"
from fantasy role-playing games). The energy weapons were developed because
the use of missiles to shoot down other missiles became impossible when a
certain country studied the systems of the anti-missiles and designed their
missiles to be able to counter them and sold them off to anyone with the
money. Not too surprisingly, those missiles resistant to anti-missile missiles
tended to be capable of carrying chemical, biological, nuclear, and large
conventional explosive warheads.
Ultra-tech
This section contains an overview of various topics that might be considered
under the heading of ultra-tech, though not necessarily above TL15. Some
of this overlaps with the "Armor and Armor-piercing for BTRC" article. The
listing is in no particular order. For those who want to actually get some
practical experience making some near-weapons level directed energy devices,
check with Information Unlimited in the U.S. They have produced 2 books on
constructing some devices and sell the components (assembled, if desired).
The author of the 2 books is Robert E. Iannini. The books are "Build Your
Own Laser, Phaser, Ion Ray Gun and Other Working Space-Age Projects" (ISBN
0- 8306-0604-1) (by the way the "phaser" is an arrayed sonic projector) and
"Build Your Own Working Fiberoptic, Infrared and Laser Space-Age Projects"
(ISBN 0-8306-2724-3) (ignore the over-hyped photographs on the front cover
as you will not be dealing with devices that are that powerful).
Biotechnology
As mentioned in the above timeline and indicated elsewhere. There are many
features for biotechnology. This can range from research to making various
drugs (medical or otherwise) to direct genetic modification of a living being.
The main benefit for using a third party animal/plant to make a drug is that
it allows for a relatively cheap way to mass produce a substance (like drug
manufacturing genes in the milk producing genes of a sheep or cow). The main
benefit of direct genetic modification is that the modifications are relatively
permanent and can be passed on to the next generation. It is also the only
real way to cure intracellular diseases. In areas with relatively easy movement
and high population densities, these two methods of resisting disease have
to be constantly upgraded due to the ever mutating nature of most diseases
and influx of diseases that were previously not known in the area. While
there are some people who oppose the idea of genetic modification of a person,
it is the only way to "de-bug" "time bomb genetic programs" like Huntington's
disease, Alzheimer's disease, and various cancers. Unless the changes are
drastic or the person wants it done quickly (which are done in the so-called
"vats", most direct genetic modifications is done over a period of weeks
and the changes are subtle). The long period of time is due to the need to
change the programming in every cell and the limits of how much energy and
materials that the body can handle without ill effects. Those people who
manage to achieve "immortality" has some other considerations to keep in
mind. The first is that unless that person has access to cloning and mental
pattern imprinting, accidents and violence has a very good chance of killing
a person before they reach 500 years old, as mentioned in TimeLords. Another
is that upgrading one's body needs to be done roughly once every 10 years.
This is due to changes in the diseases and other effects. As an example,
for the True Immortals in CORPS, they evolved about 5,000 B.C. This means
that there bodies are adapted to the conditions of that time, which means
for that time and location most humans were adapted for a relatively
nutrient-poor food with a lot of roughage. In the modern world, they would
probably have a problem of over-weight, constipation, strokes, and high-blood
pressure from the rich soft foods unless they rigorously watch what they
eat. There would also be the problem of resisting viral infections that reprogram
their genes for their own purposes, perhaps interacting with their immortality
metabolism to create severe malignant tumors (cancer cells are usually considered
to be immortal...) The Vampires in CORPS have a different problem to worry
about with regards to disease. While they are not susceptible to human disease,
being a kind of colony of bacteria, they are susceptible to diseases that
no human gets. The main problem that they have is that they no longer have
the same biochemistry as humans. This results in their being susceptible
to fungus infections (brings new meaning to the term yeast infections), various
soil bacteria, and bacteriophages. This creates a problem as there rarely
is any known cure for their diseases, and most of the agents that might cure
it tends to have bad interactions with their bacteria. A vampire suffering
from a fungal disease will have several appearances: mildew on the skin,
some sort of mold (particularly near the orifices), and a dusty whitish coating
on the surface (primarily yeast type of infections). There are a lot of soil
bacteria that eats other bacteria and emits antibiotic substances (a tough
competitive environment) and these can cause problems for vampires as they
attempt to work on the vampire's body. Bacteriophages (viruses of bacteria)
can directly attack the bacteria of the vampire's body. These disease do
not normally have any effect on normal humans, except for those who are
immuno-suppressed (and they can be helped by various antibiotics). The effects
of disease on a vampire tends to ranges from a corrosion-like destruction
of tissues to abscesses to a cheese-like appearance in the tissues, and they
all cause pain, weakness, and exhaustion. Since the remains of human tissue
was not designed to ever have to worry about these sorts of infections the
infected vampire will have try for some outside source for a cure. Another
note is that vampires have problems with things like chlorinated water and
food that has been treated with anti-bacterial agents like most sausages
and hot dogs. It is up the GM if alcohol causes similar problems. A societal
side-effect of immortality includes that suicides and active birth control
measures not only becomes a right, it is recommended (usually for those who
lack the money to get the genetic modifications for immortality and slowed
reproduction ability). This was considered by some to be genocide. Another
problem was the Social Security Crisis; an amusing portrayal of it was in
the Walker Wars by BTRC. There were a number of laws set up to protect people
from undesired genetic manipulation. The most important was that written
contracts must be done before the operation, willingly and knowingly, or
the one doing the manipulation is considered guilty of a felony with a penalty
equal to first-degree murder (the harsh penalty was so that people who would
abuse the technology can be executed to protect the public from anything
else that person might do in the future rather than a deterrent), and the
victim had to be restored out of the violator's expense.
Cyberspace
The network described in Renegade Dreams of SpaceTime is not intended to
be used solely for people out to destroy or steal information. Its main purpose
is similar to networks like Internet, to exchange information. Legal access
to a network is about 200 credits a year for basic services like news,
newsgroups, e-mail, simple drafting programs, dictionaries, etc. Extras like
the latest issues of magazines, books, information searches, professional
advice, etc. cost extra. These usually only allow you to see a copy of the
table of contents and summaries, and send you the rest upon payment (runs
between 1 credit to 30 credits depending on the skill and demand). The reason
for most people to use a network is that it allows you to get a lot of paperwork
done. The ten-to-one time perception change affects non-hacking activities
too. This means someone could do research, design, and paperwork for an output
of 30 hours worth of work, while only spending 3 hours real time in cyberspace.
There are some further advantages like being able to use the computer programs
like an extension of your body. Cyberspace is a very busy place with a lot
of work being done, which is why most megacorps keep their computers hooked
up despite the danger of hackers. When responding to wrong I.D., the security
programs do not just start blasting away, since mistakes do happen. The person
with wrong I.D. is told to wait and more security programs are brought in
to verify and do a check on the person. If the person does anything suspicious,
the programs attack. Otherwise, the matter is cleared up and the person is
escorted to the appropriate area. Records of these events are kept for the
security AI to analyze in the event someone is attempting to check the security
out before an attack. There are security on-line services offered for the
average person in cyberspace. For about a 2,000 credits per year, you get
some "watch dog" programs of moderate level that protect your home node (and
break the connection upon attack), protect you from attack while traveling,
and help "carry" things for you. These services are only for legal purposes,
and will not help during attempts to crack ICE. For this reason, hackers
just get and assemble their own Flatlines for this type of job. Megacorps
offer the service for free for their own employees (helps to deter attempts
to "pick the brains" of the employees). Black Cats are often very well off
due to their skills. They usually make most of their money selling skill
modules (the one-hundred +1 ICE breaking skill programs that is apart of
most professional hacker's expenses) usually at a rate of 1 Kilocredits to
5 Kilocredits (the single +10 skill module). Due to the great effective time
difference, the average Black Cat can make one full skill module in about
4 hours cumulative of work in the real world (actually they can usually do
it faster with personalized aids that they use from experience). Most black
Cats can make 600,000+ credits per year on just selling these skill modules,
and stay in practice. Some make even more by doing the occasional consulting
work, usually worth a few Megacredits each.
Sonic Weapons
These devices use sound waves to disturb the object. The closer that the
match is for the frequency of the attack to the object, the greater the effect.
Another effect is that the sonic attack has to be in pulses, to counter the
ability for living beings to mentally block the effect impacting on their
auditory system, which can disrupt their equilibrium. More practically, there
is an attempt to just be in the area of effect by having the device "go up
the scale" in a series of steps in the frequencies, then pause briefly before
beginning again. The sonic attack does not have to be audible, if the weapon
is designed to impact areas not connected with hearing. For 3G3 design, most
will use the microwave (masers) design rules. The exception is that laser
efficiencies are used. The beam weakening with distance is the same. If the
device is designed to match frequencies with the target's structure, then
guidance of some level is needed and the damage can be up to Type III damage
(half lethal, half non-lethal). If the device just uses the general frequency
range with intermittent pauses, then the damage is considered to be Type
V damage (stun only).
Laser Arrays
The idea behind these is to take advantage of the use of adaptive optics
to compensate for distortions along the path of a laser. One example is the
limit of how much energy can be sent along a laser for a given cross-sectional
area with minimal interaction from the atmosphere. The use of laser arrays
is the most simple solution, though some guidance is needed to ensure proper
aiming and manipulation of the controls of the paths of the lasers. The main
goal is to use a series of relatively low-powered lasers and have them meet
in the area of the target to get the effects of a single powerful laser.
Some modified versions use the idea of having a series of lasers that are
nearly parallel and have them constructively interfere with each other along
the path to compensate for losses due to diverging of the beams. In 3G3 terms,
the designer can design beams that exceed the amount of energy per
cross-sectional area of the beam. This requires that the designer design
multiple lasers of roughly equal power of the same beam diameter and must
include some degree of guidance (at least +2). The lasers must be set at
least four beam diameters apart from one another to prevent unwanted interference
before they are needed. The second type that was described is treated as
having a range multiple of the number of the number of lasers used (multiply
the range values in the designed Range Class by the number of lasers). DV
is treated as being only a single laser (it would actually be slightly higher
at close range, but this number would be more in line at the greater distances
due to energy losses). The second type does not require the use of guidance.
Composite Armor Extras
There are some contradictory statements as to what the armor of the M1A1
tank is. Some say it is a combination of spaced armor and layered armor.
Yet, the ratings of it compared to steel of the same thickness seems unusually
high (6+ times). If so, then using reinforced and prestressed armor technology
should be able to get results to the point that no practical conventional
missile will be able to kill a tank from any angle. I suspect that it actually
makes use of a more advanced composite type. It might be worth considering
the never-ending battle between the sword (the weapon) and the shield (the
armor). There are two statements that are both true even if they seem
contradictory. They are "If you know the exact design for an armor, you can
construct the weapon to defeat it" and "If you know the exact design for
a weapon you can construct the armor to defeat it". What this means is that
you do not let the anyone you do not trust to have the specifications for
the armor construction, and you never let them know the exact weapon
specifications you will be sending against their armor. This forces both
sides to have compromises and try to have weapons and armor that have an
overall increase in ability to cause or resist damage. The actual performances
of these armors are unknown. Though one might base their estimated performance
on similar structures correcting different material use and manufacturing
processes. Laminated/bonded layered armor does get some development beyond
just stacking layers onto one another. They are chosen for their ability
to interact with the energies of an attack. Against explosive and energy
attacks, limited ablation plastics are used to counter them. These plastics
are not particularly flammable, but they do vaporize under high temperatures.
This serves to serve as a cushion for the underlying material and the
vaporization effect is designed to soak up a lot of energy, so that it actually
cools the area to a limited extent. One variation of the idea was developed
in Britain under the name "Starlite". These materials can protect against
the thermal effects of reentry for a spaceship or the fireball of a nuclear
explosion (it does not protect much against the radiation or kinetic energy
effects, though). Another type of development for the bonded layer armor
was the use of dynamic and potential barrier analysis for better design.
This allowed the development of relatively thin armors that can reflect
radiation. The idea is to have alternating layers of materials of specified
thicknesses of high and low absorption/transparency/reflection to create
a net effect that allowed the reflection of radiation or the absorption of
them. This was also used to make extremely effective sound barriers using
the same principles. For 3G3 design, the first type has an AV that applies
toward explosive, high temperature, and directed energy attacks which can
be hundreds of times greater than an equivalent thickness of steel, but that
it is eroded by the damage by an equivalent amount. The second type is treated
just like the reflective armor in SpaceTime. While it is not always necessary,
it is standard practice for the layers to be tightly bonded together to reduce
delamination effects. As a side note, this technology was used to make energy
conversion devices of photoelectric and thermoelectric types considerably
more efficient by giving making the energy conversion process occur over
depth (the layers) to extract whatever energy was possible as it passed through
the materials (with layer thickness and number affecting how well it "traps"
and converts the energy. Reinforced armor is essentially based on the reinforced
concrete. There is the ceramic or plastic matrix that corresponds to concrete.
The plastic or metal reinforcement help distributes the stresses and takes
the tensile forces. Shear reinforcement is very important for the armor,
since quite a bit of attacks apply shear forces on the armor (these resemble
stirrups in reinforced concrete). Hard "aggregate" is used in the matrix
to help improve distribution of attack's energies Bonding among the materials
is very important. These can be used as a sub-base material structure for
bonded layered armor to get the mechanical support. AV compared to steel
of the same thickness is probably 1 to 10 times. Pre-stressed armor is an
improved version of reinforced armor, with a corresponding increase in cost.
The armors have a lot in common with prestressed concrete. The basic idea
is to have the reinforcement inducing beneficial stresses to improve the
resistance of the armor and to have the materials act as a single unit (this
helps counter debonding effects from repeated damage to the armor). This
type of armor allowed a fantastic improvement in the performance of armors
for any given thickness. It has a built in safety factor in that when the
prestressing operation is done, defective armor tends to fly into fragments
(workers have to be behind shields for this reason). Like the reinforced
armor type, the use of bonded layer armor is included to provide radiation
and explosive resistance. While it is the most expensive type of armor, all
of the most heavy-duty personal body armor and powered armor uses it for
their unmatched protection. The aggregate used tends to be the very hard
materials like borazon or diamond. Performance of this type of armor is unknown,
though prestressed concrete can have far superior performance than reinforced
concrete for the same thickness.
Solid-Medium Electron Lasers
This is not particularly high tech, though it is relatively cheap. It is
essentially a electron-laser device derived from resonant cavity radar/ microwave
devices. It is made up of thin strips of wire bent into sine-wave- shapes
set into a resonant cavity. This device can project into the infra-red part
of the e-m spectrum. The frequency used depends on the resonant cavity, the
dimensions of the wires and the applied power. It became popular among scientists
who wanted a cheap approximation of a free-electron laser, and was called
"synchrotron-lite" (a weird pun). For 3G3 design, most of these would be
designed as per microwave weapons, though the advanced ones might use the
rules for lasers.
Force fields
The idea behind this is essentially to have some sort of energy projection
that can protect against an attack. There have been two main initial views
of how it started and should be done with light (primarily lasers). One is
the physics version, of which a summary can be found in "Laser Manipulation
of Atoms and Particles" by Steven Chu, in Nature 23 Aug. 1991 page 861. It
uses the idea that "optical tweezers" work by induced dipole moments. This
view says that you can't get any sort of force field, and it is not readily
apparent as to how to use them beyond manipulating atoms. A different view
of events is from the biologists who independently discovered it, though
history seems to have covered over this. Basically, some biologists (in the
mid-west of U.S.?) were experimenting with an optical microscope and noticed
that an organelle at the focal point of a lens using normal light was held
in place despite the movement of the cell around it. They later tried to
figure it out empirically to better study cells. Among the improvements were
to use a low-level infra-red laser instead of visible light (which more easily
damaged the object at the focal point). They also had taken the idea from
the point of view of a dynamic wave analysis, which resulted in these basic
ideas: 1) The object to be manipulated must be at least in size equal to
the wavelength. 2) The object must be either transparent or have a lot of
holes to the e-m wave. 3) The beam must establish a pattern of waves flowing
through the object that imparts controlled kinetic energy like the use of
waves to propel a surfer. Even if these ideas are wrong, they do offer an
interesting alternative explanation. The requirements is basically for the
object to allow it manipulated by the laser. The third requirement was basically
to make sure that the beam converges to the area of consideration and diverge
from it. From the side that converges, the beam acts as a channeling smaller
within the objects medium causing the object to be pushed away from the beam.
From the side that diverges, the beam act in reverse causing the object to
move toward the beam. The previous paragraph shows the basic idea behind
a force field for a point. It is probably better described as a micro tractor
beam. One idea for its use as a defense was that it might be adjusted to
hold matter in the air (perhaps placed there, or using plasma created by
the lasers from the air to get different densities) to make a solid wall
held together by an array of lasers, making use of adaptive optics and
interference effects to cut down on the amount of lasers needed and improve
the efficiency. This would basically be a series of points that are in the
shape of a wall. Further studies were on how to use it to resist energy based
attacks. Against opposing lasers and other e-m based attacks, the idea was
to use the principles of "thermal blooming" (the different densities caused
in the air by the force field, leading to different refractive properties)
to cause divergence and by the size and placement of the focal areas to control
the resonant properties, which influences the frequency of the passing e-m
waves. Against particle beams, the effect is shift the path and stability
of the beam through interaction with the electro-magnetic properties of the
beam. A number of improvements were made later as better understanding of
holography and quantum mechanics were obtained. One improvement was the ability
to set up multiple "walls" of points. This required keeping track of how
the previous wall affects the energy for the next wall, which means knowing
and using the various interference effects. This had the significant advantage
in forming multiple quantum potential barriers that could actually use wave
theory to form true reflective properties. This primarily involves having
layers of high energy and low energy to influence attempts to pass through.
The effect is similar to making a dielectric mirror with alternating layers
of materials with different refractive properties. This improved the efficiency
dramatically. Eventually the use of force fields in a near-vacuum environment
against laser weapons was attained by improvement in the understanding of
quantum mechanics in how vacuum potential energy can be induced to have preferred
states of stability, The basic idea was that there is a kind of resisting
inertia in the vacuum energy that allows the various energies to interact
with one another. This principle was used to form quantum potential barriers
in the vacuum potential energy of reality, affecting the passage of the incoming
weapons. The development of force fields led to considerable ease in the
development of "nanotech" devices by the use of "tractor beams" to manipulate
molecules, and the ability to use holographic imaging to do it on a mass
scale. An interesting controversy is whether or not it is necessary to have
the points of effect overlap to form lines to be more efficient. And, if
it is, whether forming them into continuous three-dimensional surfaces would
be even better. Those who say it does not, say that the lines would just
form easier paths for the attack to flow through. This is supported by the
use of laser-plasma mediated beams projector. Those who say that it does,
say that the wave dynamics are set up differently, and that they actually
help encourage the distribution of the energies by going along the field.
The use in 3G3 design is given for the GM use. GMs might want to adjust the
efficiencies to reflect their idea of its practicality. The main rules are
for laser design. The efficiency is half that for laser weapons. The AV given
is the average damage (not the DV). Use the area of the beam as the area
covered by a beam. When designing, a single beam can be split up into smaller
beams and beams can be "stacked" (a series of "walls"). If desired, the GM
could rule that multiple walls of three or more gets to use half (round down)
of the values of the DV itself as the AV. The use of multiple walls adds
the AV cumulatively. Note that the area covered by each beam is relatively
small. To cover most areas requires vast amounts of power. For this reason,
some are used as a flash defense powered by capacitors or super conductors
that require recharging between uses. Others would use some vast power source,
like some sort of nuclear reactor. In either case, it is designed as if for
a continuous laser. All force fields are detectable by the stray e-m energies
released. Military force fields would, also, produce a lot of heat detectable
to infra- red sensors and create. Military force fields do damage to whatever
touches them like a "laser wall", which it is, though civilian force field
projectors, like for interactive laser light shows (popular in the 21st century
for allowing touchable holographic entertainment media) are restricted to
non- damaging levels.
Laser-Plasma Mediated Beams Projectors
The goal behind this was to have a practical way of having directed energy
beam projector that had a reasonably long range in the atmosphere and did
a lot of damage. It was primarily intended to be am anti-missile defense
device, though it proved effective for other purposes as well. The device
is fairly complicated as it used a number of technologies combined into one
device. The basic principle for the creation of the lasers is to use a two-stage
process. First a solid-medium electron laser is used to accelerate electrons
form a vacuum tube. This part is used in all accelerators of the type known
as laser accelerators. This uses the electrons like "surfers" riding on the
e-m waves. The electrons then slam into a force field wall (created by solid-
medium electron lasers with a reflective resonant cavity to improve efficiency;
these have to be set up so their is minimum interaction between the force
field and the e-m emissions), causing them to give up their energy as a burst
of e-m emissions far more intense and at a higher frequency than the solid-medium
electron lasers. This is used in turn to accelerate another set of electrons
for a higher frequency, better purity, and a greater intensity in the final
output of the beam. This output beam can have the frequency and intensity
varied as desired, mainly subject to the limitations of the power supply
and heat dissipation. An array of the previously described lasers are set
up in bunches. Part of the inner lasers are set up to either focus or interact
with another beam to create a plasma droplet. In atmospheric medium, the
atmosphere can be used as the material. In near-vacuum conditions, the material
will have to be injected into the system. Some of the other lasers use the
principle of the laser accelerator to propel the plasma droplets at high
velocities. The other lasers act as a sheath after that. The sheath ahead
of the plasma droplet serves to blaze a path for the droplets to travel within
with minimal interference and to help weaken the surface of the armor
encountered. The part of the sheath around the plasma droplets protect the
droplets from any surrounding e-m fields including themselves. This provides
some resistance to force fields. The part of the sheath behind the plasma
droplets serve to constantly accelerate the plasma droplets to the target.
For 3G3 design purposes, treat them as a particle accelerator folded three
times (4 times the length). They are treated as lasers for malfunction chance
(rather robust devices). They can be designed to get the benefits of laser
arrays. They do not take recoil penalties, since they cause minimal flash
or momentum effects. They are not normally designed to be continuous beams,
but they can be.
Plasma Filament Projectors
The goal of these types of devices was to have extremely long-ranged directed
energy weapons that worked in under the near-vacuum conditions of space.
It was based on the plasma filaments studied in stars, which reached vast
distances through space before dissipating. It was also studied to see if
some might be indications of a space war was occurring. These types of devices
are primarily strategic weapons, rather than tactical, as they are used as
part of the opening shots as you close in with your space ship. It works
by projecting streams of plasma that follow helical paths that is caused
by, and held together by, the e-m field produced by the component streams.
This is done by firing each stream of plasma with a counterpart around a
center of axis. The plasma projectors are usually laser-plasma mediated beams
projectors without the laser sheath (the sheath would prevent e-m fields
from interacting well) and includes a material dispenser for making the plasma.
The system requires some guidance, since the direction that each plasma stream
is fired depends on the energy in the plasma and the amount for optimum
efficiency. The drawbacks to this system is that it does not work well under
atmospheric conditions due to disruptions in the paths of the plasma streams
(and therefore the e-m fields holding it together) and that it is not as
efficient as laser-plasma mediated beams projectors. For these reasons, the
guidance is usually set up so that all of the plasma projectors can all aim
in the same direction and to fire (with laser sheaths) like a vast array
of laser-plasma mediated beams projectors. By the way, the plasma filament
in space can be very visible as stray e-m waves are given off in every direction.
It can be fired so as to follow other e-m fields to partially loop around
planets to hit ships hiding behind them, though this requires an AI to do
the necessary calculations and positioning of the projectors. For those with
the resources, some solar system defenses are possible, by tapping the local
star for the plasma stream. The drawbacks are that each shot (though powerful)
takes a few minutes of life off the star, and that it will usually take 10
minutes plus to reach most targets due to the lack of anyone getting nearby.
This lag time is offset by the fact that the beam is traveling relatively
close to that of light propagation, so there is little warning time for the
opponent to get out of the way (evasive maneuvers is effective, if you know
someone is trying to hit you). For 3G3 design, use the particle beam design
rules. The beam area is at least four times the minimum beam area for particle
beam design, for a given amount of energy. Guidance of some degree is required.
Like the laser-plasma mediated beams projectors it gets the benefits of the
inherent folding and the reduced malfunction chance. They are usually designed
to fire a continuous stream to maximize stability of the plasma. With respect
to range, it is modified for damage, though it still uses the RC table. For
RCs of 1 to 3, multiply the distance values by a factor of a 100. For RCs
of 4 to 6, multiply the distance values by a factor of a 1000. For RCs of
7 and 8, multiply the distance values by a factor of 10,000. If fired within
an atmospheric environment, the weapons tend to have a damage RC of around
1, unless the can change into a laser-plasma mediated beams projector. The
combined weapon will have an "accelerator" of 25% more mass due to the more
maneuverable motors, slightly different supports, and conduit connections.
Stunner Extras
Most of the simpler forms of distance stunners use two conductive paths from
the stunner to the target and running a burst of voltage through the target.
While the use of firing two thin wires is a well known one. An improved version
used water guns to do the same job. It is composed of two high powered water
guns, with each hooked up to a different terminal. The water guns are filled
with salt water for high conductivity. Upon closing the triggers and firing
the streams of water, the circuit is closed and a burst of electricity is
sent across the streams. The effect can be very incapacitating and there
is no burn marks like the metal wire version. With the use of pressure vessels
(on a back pack with the battery) and hand pumps, portable stunners (RC of
1/1) can be used with power being used only for the stunning effect.
Pepper Guns
These have nothing in common with the historical gun of the same name. These
are a type of not-lethal type of chemical weapon that became quite popular
in the U.S. and eventually replaced Mace as protection against muggers for
those who did not want to carry guns. Police also used them, as they were
quite effective, and preferred the general public to use them too (you can't
kill someone with them). The agent is essentially made up peppers of extreme
"heat" that have been dried and powdered. The powder is usually in a saturated
mix of a liquid designed to allow the pepper to be easily fired at someone
and to enhance the pepper's effects. I do not know what the properties of
the "shot" is like, but it can be based on the drug Mace. People who have
been hit with them are usually incapacitated with a burning pain that seems
to soak itself into every available duct that is exposed to it. A variant
of the idea is to have an aerosol form that can be used in closed in spaces
against large numbers of opponents by powered armor users (who are protected
from this). A paint with these types of peppers is used on objects to deter
animal growth (like the bottoms of ships). Interestingly, people use these
peppers in food.