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EABA v2.0
EABA v2 is the next edition of our universal rpg system, designed from the ground up for use with tablets or other computers.
Soft Landing
soft landing is a boardgame for today. Each player controls a nation or group of nations, and is trying to keep their own people happy in a world of declining resources.

BTRC News!

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Aethos(for EABA)
Aliens, politics, exploration, intrigue, ancient secrets, chaos and war? Yes.
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Purgatory Bay
Sometimes you can't go home. Purgatory Bay is an experimental rpg outside the normal EABA mold.
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Verne(for EABA)
Men of steel in the age of steam. Not your grandfather's steampunk.

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Blacksburg Tactical Research Center is a little game company nestled in the Appalachian foothills, slowly and tediously handcrafting the finest role-playing games and supplements for a small audience of die-hard fans, and for new converts acquired through word-of- mouth advertising. We do it because we love the work. Though managing to get some non-game fiction published would be nice too...

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I've been asked why so many BTRC settings are dark or apocalyptic. Well, it is mostly because they are more interesting. No one wants to play Papers & Paychecks, role-playing the hazards of picking up the kids at soccer practice. PC's are almost by their nature, outside the bounds of polite society. They are the instigators, troublemakers, troubleshooters (sometimes both), and monster slayers who almost always have insane amounts of violence as a tool in their bag of tricks. These kind of folks don't sit well with peace, stability and revenue-collecting authority structures like governments. So, making a setting free of this top-level authority, reducing its reach or power, or setting the PC's apart somehow is the way to give them that freedom of action. James Bond may live and work in a polite society, but he deals with threats behind the scenes and has a literal license to kill. Players in Call of Cthulhu deal with threats from beyond time and space, and if a shoggoth or two suffers an unfortunate fate, no one will be filing a missing person report with the police. I just tend to take this to the scale of the entire gameworld. Everything is screwed up somehow, so the problems and restrictions faced by players tend to local more than system. Conversely, I tend to make settings where this freedom of action is countered by internal restrictions. In Code:Black, PC's have all sorts of gadgets and powers at their disposal, but the excessive use of them can turn one towards evil. The Victorian universe of Verne is pretty damned grimy from a moral standpoint, even for the supposed good guys. The players have to rise above the baser biases, hypocrisies and bigotry of the day to be better than their foes, rather than merely differently despicable. Dark Millennium looks at things from the standpoint of faith, and what harsh and pragmatic actions can one take in service of the greater good without losing one's spiritual way. WarpWorld is a post-apocalyptic setting where deities are real and one can advantageously align with them, but is this faith, or a devil's bargain?

Call it a personal style. I like settings that give you the freedom to act, but also force you to make difficult moral choices, as a character and to some extent as the player. Can you have a character do things that are necessary, even if unpleasant? Can you stand for what you know is right, even at great cost? To me, this makes things more interesting than merely having big monsters that require big spells or big guns to take out. Not that I don't appreciate a good scenery-chewing climax to a plot, but how you get there is also important.

btrc6108_119x153Age of Ruin is a world of nanotech run amok. It happened only a few hundred years ago, but mankind has been reduced to tribalism.

The shattered ecosystem survives only because of protective nano in plants and animals, and all advanced tech is nearly gone. But, people have learned to use their inherent nano to Shape themselves into the tools they can no longer make. But the so-called Eaters are complex, and may be developing a mind of their own. Will the Age of Ruin be followed by the Age of Redemption? Or will humanity finally succumb to monsters of our own creation? Download a sample here.

EABA Age of Ruin v1.0 (US$8.50)

Parent Category: EABA catalog

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Werewolf the Apocalypse roared into hobby games in 1992, inspiring a generation of fans to stand up and howl their defiance at a corrupted world in a battle they knew they were doomed to lose. WtA presented the Garou: creatures at once both man and wolf, and filled with a Rage against the evils that would destroy and corrupt both the natural and spirit worlds. Capable of transforming into a variety of forms and blessed with Gifts that enabled superhuman and supernatural powers, the Garou fought many foes, always knowing that in the end they would fall. But what stories...
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Old School Rules, New Age Technology! Return to the classic days of fantasy RPGs! DriveThruRPG has collected 12 of their top selling OSR gaming PDFs as part of a special spotlight promotion for the OSR movement in the RPG community! This special collection features titles like Wizards of the Coast's D&D Basic Set Rulebook, the Swords & Wizardry Complete Rulebook from Frog God Games, Goodman Games' Dungeon Crawl Classics RPG, and several more fan favorites. You can check out the special collection of OSR titles today at DriveThruRPG.com! As a special bonus, you can save an additional 15% on these titles with the...
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