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EABA v2 chapter 3 (traits)
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The way I hope to run this is a separate thread for each chapter, or if necessary subchapter of the rules, hashing out each one until we get it right. If you are just joining, do not feel obligated to read every post in every thread.

I am designing this for you, but I will on occasion be intractable about changes someone is pushing for. But if I'm flat out wrong, make me see why I'm wrong. One thing that will not change is that EABA is supposed to be a general system. Anything specific enough that it only applies to a specific gameworld should be restricted to that gameworld's setting book.
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TOPIC: EABA v2 chapter 3 (traits)

EABA v2 chapter 3 (traits) 10 months, 2 weeks ago #131

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Looking specifically at traits, are there any missing? Any that should be recharacterized? Any with bad costs?

As an example, I'm wondering if major Enemies and Friends should be worth 3 instead of 2, or whether increased Toughness and increased hits should be listed in the Boon/Bane category or be separate traits.
It burns! It burns like hygiene!
Last Edit: 10 months, 2 weeks ago by admin.
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