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Paul Bourne did the original rendered art for the EABA v1 chapter breaks, and he's willing to do it again for v2. Compare your EABA v1 art to his current work at bloody-art-guy.livejournal.com/6040.html and give me your opinion as to whether you think it would be a good match for the look and feel of EABA v2.
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It burns! It burns like hygiene!
Last Edit: 10 months, 2 weeks ago by admin.
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I gotta say that I'm not too keen on the rendered art in 1.1 but if the new stuff looks anything like that found in The Rendering Engine then I have to say YES!*
*That's how I voted too. |
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Excellent work. He did the artwork for A|State, didn't he? I thought there was something familiar about his work...
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Discard the old regimes and failed ideologies; Draw the lines and start again; Build towers that pierce the sky, the figurehead of individual minds -- Horizons unlimited and unified. -VNV Nation
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I'm with Eisenmann - I wasn't impressed with the 1.1 art but the examples linked to above were great.
Caveat: Art in general is not a high priority for me in system books such as EABA. |
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Can't... stop... designing...
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Like others, I didn't much care for the Poser-like videogame graphics of the 1.1, but the artist has clearly improved in the past 10 years. Me likey.
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Redesigning character sheets since 1996.
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Well, it's not that bad in EABA, but he should put twice as much work in it (at least). And please, enough with those half-bald punk gunner chicks! I know it is harder to create realistic hair, but it is nicer/better/more realistic.
But I am a believer of drawings, not these 3D renders. |
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Si vis pacem, para bellum.
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I agree with Matthew- drawings. Like the art in the Hollow Earth Expedition books. Or paintings like in The One Ring. That is classy.
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