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The claw rule.
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The way I hope to run this is a separate thread for each chapter, or if necessary subchapter of the rules, hashing out each one until we get it right. If you are just joining, do not feel obligated to read every post in every thread.

I am designing this for you, but I will on occasion be intractable about changes someone is pushing for. But if I'm flat out wrong, make me see why I'm wrong. One thing that will not change is that EABA is supposed to be a general system. Anything specific enough that it only applies to a specific gameworld should be restricted to that gameworld's setting book.
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TOPIC: The claw rule.

The claw rule. 10 months ago #415

I just wanted to say I think the claw rule (under shotguns on 5.11)makes a lot of sense as while multiple small claws may do more damage to someone, each one still won't penetrate armor any better so the overall effect would still be stopped by any form of decent armor. I don't think I've ever seen that level of reasonable detail in any game system before.

I was wondering if the multiple individual claw attacks would be immune to the reduced damage rule, like multiple shotgun hits were. I'd guess so unless it was said otherwise.

For notation purposes should, say, a lions claw attack be described as "(damage per claw) x4"

Could be useful for situations where animal attacks are common, and hey, traveller even dedicated a whole book t animal encounters.
I am Death. Death the Avenger, purger of sins. Death the Merciful, purifier of souls. Those who considered me gone, think again, Those who laughed and mocked me, be afraid. I am returned, and this time Judgement will not be denied, for my name is Death, and I have come to Judge you.
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