Can a GenCon program save your life?
I dragged home a couple of cases of the 40th anniversary GenCon programs and then stabbed, hacked, bludgeoned and shot them to bits to determine their armor rating and how well EABA damage numbers stacked up in a real world test. Complete with pictures and even a short video of what a .50 cal does to a couple cases of programs. Get it here.
EABAlite
The EABA rules have been condensed into a short "test drive" version, sufficient to make characters and run basic combats. It gives you a feel for the full system, and lets you figure out what is going on if you have an EABA gameworld but not the full rules. You can download it here.
Alternate art
One of the things we hope will be an continuing feature of EABA
is the ability to download or make custom covers that match your
personality, genre of gaming or plain old aesthetic tastes. Here
is the selection of covers currently available. Each is a two-page
.pdf containing the cover and an altered credits page with the artist
and usually a link to their web page or email address. Darker or
higher contrast covers will be better choices if you are going to
print them in greyscale. If you want templates and info on making
your own covers, hit the Photoshop link.
| |
Samizdat,
by Greg Porter. A simple text cover, identical to that on the basic
game. Listed here only for the sake of completeness. Download
high-res version (158kb)
|
|
Based on Intencity, by James Woods. An abstract design, highlighted by Sandy Petersen's Nine Laws of Gamemastering. Download high-res version (1071kb), low-res version (462kb). |
|
|
Based on SF Cats II, by Denis Istomin. A planetscape with a nebula-like starry background. Download high-res version (796kb), low-res version (379kb) |
|
Based on Kerodyne, by Adam Sanderson. A more primitive look, with some sort of mystical device arcing over a stone background. Download high-res version (1049kb), low-res version (573kb). |
|
|
Based on Ares, by Jon Clark. A starburst and horizontal bar on a gridded space background. Download high-res version (611kb), low-res version (270kb). |
|
Based on Mercenaries, by Janne Pellotsalo. Abstract mercenary cyborgs. Download high-res version (733kb), low-res version (366kb). |
|
|
Based on Brigid's Glance, by Fae Wiedenhoeft. An oceanscape with islands and a Celtic motif. Download high-res version (715kb), low-res version (327kb). |
|
Based on Tor's Forge, by Armands Auskelis. A source of great power distorting a blue-white arctic landscape. Download high-res version (685kb), low-res version (338kb). |
|
|
Based on Call from Home, by Armands Auskelis. A blue-white snowcapped mountain reflected in a lake. Download high-res version (736kb), low-res version (375kb). |
|
Based on Toxicated Sector, by Paku Karat. A hostile red-brown landscape with clouds fading back to the horizon. Download high-res version (1003kb), low-res version (499kb). |
|
|
Based on Digital Osmosis, by Adam Parichy. A sort of circuit-board motif in blue and green. Download high-res version (1015kb), low-res version (530kb). |
If you want more, you can always download the quite interesting n_gen design software from the site www.n-generate.com. This will generate random images with your text in a variety of different themes, as fast as you can click your mouse button. It's pretty cool.
Ythrek covers| |
Based on Citadel, by Peter Baustaedter. A citadel set in a desolate landscape, much as I imagine most of Ythrek to look like. This is the cover that will come with the basic download. Download this version (978kb) |
|
Based on Castle, by Peter Baustaedter. A similar landscape to Citadel, but with a little more elevation and more signs of life. It prints very well on inkjet and passably on laser printers. Download this version (806kb) |
|
|
Based on Town, by Peter Baustaedter. A quasi-Arabic fortress set above a dark, desolate-looking town. It will suck the life out of your inkjet cartridges with its 70% CMYK saturation and is too dark for most laser printers. Download this version (664kb) |
|
| |
Broken, by Gun Legler. A collection of 8 color pieces for use with Nocturne. Download this version (2200kb) |
|
Concrete Gardens, by Jen Hudson. A collection of 8 color pieces for use with Nocturne. Download this version (3300kb) |
|
|
|
|
Age of Ruin covers
Age of Ruin has
two covers available, the molten lava-ish cover that you see at all the
places you can buy AoR (by Richard
Mans), and an alternate by Nick Masterton that you can only get right
here. Nick's alternate cover for Age of Ruin is below.
| |
EABAnywhere
This is a cross between "EABAlite" and "EABAlarp".
A quick version of EABA you can literally take and play anywhere
(the character sheet is the size of a credit card, and the basic
resolution system is diceless). Give it a whirl.
3G3
conversion
This pdf gives details on how to convert 3G3
designs into EABA terms. All the weapons in EABA were
designed in 3G3, and these guidelines were used
to translate them into EABA terms. Download it here..
System conversions
This pdf gives details on converting TimeLords and CORPS
characters into EABA terms. Download it here.
You can also get a d20® system conversion guideline here,
and a GURPS® conversion here.
Aaron Kavli has made conversions for Harn®, GURPS®
Transhuman Space, Babylon 5 and Deadlands®. You can view archived copies of them
them by clicking on the appropriate game name (original pages may or may not be still available).
Spare reference sheets
The gear list and collection of blank reference sheets at the back
of the EABA rules is available as a separate download. Players
who don't have the game can print off their own character and reference
sheets without having to ask the gamemaster to c'mon, just burn
me a copy of the rules..., saving them both the ethical dilemma
of software piracy. Download it here. There is also a ten page file
of maps, pre-designed vehicles, creatures and NPC's. It's more than
a megabyte, but you can get it here. them here.
EABA
FAQ
EABA is not quite an open source game. We reserve
the copyright to the main rules and the copyrightable expression
of the concepts and ideas therein. But, we are opening the supplement
market to any and all. You can publish anything you want for EABA,
within the limits of the Open Supplement License found in the back
of the EABA rules. In short, it means you can publish for
free or for profit just about anything for EABA. The idea
of open source gaming is a good one. In our opinion, it's just been
lacking a good system to open source from. If we're lucky, EABA
will be that system. Download a copy of the EABA OSL here.
If you have EABA and had a few questions about the rules,
download this,
and maybe you can find the answer you were looking for.
Layout files
If you want to use the Open Supplement License or make your
own professional-looking EABA materials, the following templates
may be of use. Bear in mind, it was all done on a Mac, so these
files may or may not translate to a Windows system. The first is
a Quark 3.3 template that has everything you need. Credits, table
of contents, chapter headings, index, table formats, the works.
Download it here.
EABA uses the Century Gothic font family at 90% of normal
character width. A copy is here.
The second template is a Photoshop 6.0 file that has all the masks
used on the alternate EABA covers. Download it here.
Directions on how to use it are here.
If you have the EABA mini-CD and want a nice tray liner for
it, you can download one here.