| Blacksburg Tactical Research Center is a little game company nestled in the Appalachian foothills, slowly and tediously handcrafting the finest role-playing games and supplements for a small audience of die-hard fans, and for new converts acquired through word-of- mouth advertising. We do it because we love the work. Though managing to get some non-game fiction published would be nice too... |
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Hello fans and friends! After gaining self-awareness the site staged a protest. After some short deliberations and promise of chocolate-ship cookie simulations, the site agreed to get back to serving up the awesome BTRC content you all love.
I will be checking in on a weekly basis to make sure the site is happy, the supply of cookies is replenished, and things are working normally.
Again, apologies for the hiccup! Thanks for being fans of BTRC!
- Trentin C Bergeron (site admin thing)
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The world of Ythrek has an eccentric orbit around the sun, which when combined with the tilt of its axis, generates long-term extreme seasonal changes that have a profound effect on society. The graph below is based on a very simple model (sort of) that gives different weighting factors to the different variables that affect Ythrek’s long-term climate. The graph just shows the average high temperature in °C for a given season in a given part of the Turning, starting with year 1. It isn’t gospel, it’s just a guide.
While it never says so in the gameworld book, you can see that in some years there are two short growing seasons instead of one long one, some years that are pleasant year-round, some that have one very extreme season in an otherwise normal year, and some years where you stay indoors unless you have no other choice.
As a gamemaster, use this information to add some depth to your game and its schedule of key events...
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Many thanks to Trentin Bergeron for assistance with the development of this web page.

